There is no guarantee that each and every project of yours will run smoothly without any hassles or hiccups. Even with all functional and practical analysis with proper set of data at your fingertips. Sometimes you just can’t find a way to proceed forward. Here in this case you need to develop creative solutions to deal with your problems.
You might be thinking that brainstorming will help you to sort your problematic situation. But do remember that brainstorming varies with existing knowledge and intuitions of the team members. So as the results can’t be repeated and predicted.
However, TRIZ is a methodology with problem solving philosophy fully based on data, research and logic. So, it has no link with intuition. It operates on the past and previous ingenuity and knowledge of the multiple engineers. It also speeds up the solving projects via creativity. Here we are going to describe how TRIZ Principles Used to Innovate Products?
The TRIZ 40 inventive Principles are listed known solutions. The importance of this existing solutions helps one to inspire to solve problems in a new way, discover new ideas and imagine innovative solutions
Principle 1 – Segmentation, Fragmentation, Transition to microlevel
It states that dividing a system or an object into multiple independent parts. Turns the object easy to disassemble. It increases the degree and level of fragmentation or segmentation. The principle of segmentation has multiple applications in the business where a large job is broken into many smaller jobs.
Principle 2 – Separation
Separate the necessary part or the property or the interfering part from a system or an object.
Principle 3 – Local quality
Change the object or system or the external environment from uniform or non-uniform. Always make each and every part of a systems or an object must be in functional conditions best for its operation. Each part must be designed to fulfill different useful functions.
Principle 4 – Symmetry Change
Changing the shape of the system or an object from symmetrical to asymmetrical. Sometimes asymmetrical objects offer more efficiency then symmetrical ones.
Principle 5 – Merging
Merging or bringing closer identical or similar objects together for better performance in parallel operations. All the operations are parallel and synchronized.
Principle 6 – Multi-functionality or universality
Design a part of an object or a system for performing multiple functions. It helps in elimination the needs of other parts.
Principle 7 – Nested doll
The principle states that placing an object inside the another or to make a cavity to pass one object through the cavity of the other.
Principle 8 – Weight compensation
To balance to decrease the weight of a system or an object by merging it with other objects that provides lifting facility.
Principle 9 – Preliminary counteraction
When a necessary action come withe both useful and harmful; effects, then that action must be replaced with a counteraction or anti action. It helps in controlling the harmful effects.
Principle 10 – Preliminary action
The changes to performed before the need in an object or system. Pre arranging objects turn the action most convenient and without losing the delivery time.
Principle 11 – Beforehand Compensation
Preparing for emergency means beforehand to minimize the low reliability and relativity of a system or an object.
Principle 12 – Equipotentiality
In an operational condition when we need to eliminate or limit positions and change the objects with respect to gravitational field. It includes both raising and lowering the objects.
Principle 13 – The Other Way Around
The method where inverted action is needed to solve the issue. Making the movable parts fixed and vice versa. Turning the object upside down.
Principle 14 – Curvature Increase
Replacing the rectilinear parts with curvilinear ones or using spherical surfaces instead of flat ones. Also utilizing the centrifugal force.
Principle 15 – Dynamic Parts
Allowing the features of an object or external environment or process or system. Find or change to an optimal working condition.
Principle 16 – Partial or Excessive Actions
If achieving 100% of the goal is not practical or feasible by suing a method then implement something less or more of the same method to solve the problem in an easier way.
Principle 17 – Dimensionality change
Moving an object or system in a 3 or 2-dimensional space. utilizing a multi-story structure of an object rather than a single-story structure.
Principle 18 – Mechanical vibration
Testing the vibration or oscillation of a system or object. By increasing the frequency of vibration using piezoelectric vibrators instead of mechanical ones.
Principle 19 – Periodic Action
Utilize a periodic or pulsating action instead of continuous action. If the action is already in periodic then change the frequency and magnitude.
Principle 20 – Continuity of useful action
Force an object to work continuously. Allow all the parts of an object to work at its full loaded condition all the time.
Principle 21 – Hurrying. Skipping
Conducting multiple processes at random stages of the operation at high speed. It helps in monitoring the failure rate.
Principle 22 – “Blessing in disguise”. “Turn Lemons into Lemonade”
Implementing harmful factors to achieve the positive effects. Eliminate one harmful action with another one to resolve the problem.
Principle 23 – Feedback
Integrating the feedback system to enhance the process and its action. If feedback is already present then change its influence or magnitude.
Principle 24 – Intermediary
Utilize an intermediary process or carrier. Merging of one object temporarily with another and can be removed when needed without any hassle.
Principle 25 – Self-service
Making a self-made object or system with only auxiliary helpful functions. Only the waste resources can be used to enhance the system.
Principle 26 – Copying
Don’t prefer using fragile, expensive objects, its better to replace an object with optical copies to cut down the cost.
Principle 27 – Cheap Disposables
Replacing expensive objects with multiple inexpensive objects without compromising the life and quality.
Principle 28 – Mechanical Interaction Substitution
The method of replacing mechanical objects with sensors. Utilize magnetic, electromagnetic fields to communicate with the object.
Principle 29 – Pneumatics And Hydraulics
Replace solid objects with both liquid or gaseous objects for better stability.
Principle 30 – Flexible Shells And Thin Films
Integrate thin films or shells instead of 3 dimensional structures. Isolating the system with thin films and shells.
Principle 31 – Porous Materials
Design or add a porous object or elements. If it is already porous then introduce other substances in between for better functioning.
Principle 32 – Optical Property Changes
Change the external environment or the color of the object. Change the transparency levels of the object.
Principle 33 – Homogeneity
Design objects that can react or interact with same materials with almost all identical properties.
Principle 34 – Discarding And Recovering
Making of the objects to fulfill the specific function and then discard them. Restore consumable objects or parts directly from the operations.
Principle 35 – Parameter Changes
Change the physical sate or concentration or consistency or flexibility or the temperature of an object
Principle 36 – Phase Transitions
Implement multiple phase transitions like solid-liquid-gas-plasma, paramagnetic-ferromagnetic, normal conductor-superconductor and much more.
Principle 37 – Thermal Expansion
Utilize the best thermal expansion techniques and compare them with multiple materials with their thermal expansion coefficients.
Principle 38 – Strong Oxidants
Change of normal air with oxygen rich air. Try exposing oxygen to ionizing radiation or replace oxygen with ozone gas.
Principle 39 – Inert Atmosphere
Use inert environments rather than normal one. Adding of neutral parts with systems or objects.
Principle 40 – Composite Materials
Changing from uniform materials with composite ones. Use glass fiber instead of plastics.
Conclusion
TRIZ is a systematic methodology to solve problems in a creative way. It mainly uses engineering and process management steps by finding the problems and matches it with TRIZ solutions. Lastly adapts the generalized solution to deal with a specific problem.